Beyond the Console: Kojima's Artistic Journey in Game Design

Greg Burn

Sep-04-2025

Beyond the Console: Kojima's Artistic Journey in Game Design

Hideo Kojima remains A highly consequential trailblazer in the gaming industry, having shaped its landscape over five decades. Known for his groundbreaking work on the Metal Gear series, he is now closely associated with a more recent project while new ideas for upcoming games continue to spark excitement.

Despite his reputation, his creative process is not built on an extensive history of playing video games. At a recent global conference, he emphasized that his inspiration comes from exploring a variety of cultural experiences rather than from the digital worlds created by his peers.

He explained that his primary sources of creativity include:

  • Watching films
  • Reading literature
  • Engaging with people
  • Visiting museums

This diverse range of activities allows him to think beyond conventional gaming concepts. He mentioned that these pursuits are far more influential in shaping his ideas for new projects, marking a distinct approach compared to those who predominantly focus on playing games.

Due to the extensive time commitment that playing games often requires, he noted that his own gaming sessions are exceptionally brief—roughly limited to one game per year. Instead of deep immersion into any single title, his strategy involves quick evaluations that offer just enough perspective before he moves on to seeking inspiration elsewhere.

This unconventional habit invites reflection on personal routines and raises interesting questions about how external influences can shape creative work in the gaming world.

Follow: